Monday, 8 February 2016

Animar, Soul of the Eldrazi Commander



This weekend we witnessed the Rise of the Eldrazi as they devoured the modern format. Last weekend my Eldrazi annihilated my commander playgroup. Today I present you with my Eldrazi Commander deck, Animar, Soul of the Eldrazi.

My version consists of 37 creatures, all Eldrazi, all the [good] Eldrazi support cards (except conscription, but I'm looking for one) and most of the supporting lands. Below I will go through the MVPs of my card choices.
These are the cards that make the deck sing.

Animar, Soul of Elements
First and foremost, the commander. 
I wish I could run an Eldrazi legend as the commander for flavour reasons, but the deck needs to be in RUG, mostly because I want to be able to run the Eldrazi that come in those colours. I'd like to run some black ones too, but when you have a commander that makes your creatures 1 more colourless mana cheaper every time you cast a creature spell, and you're playing expensive colourless creatures it only makes sense to play him. It also helps that the Eldrazi that come in these colours are the better of the Eldrazi for this deck. It should also be noted that we get some great Eldrazi deck support cards in these colours.
Speaking of which:

See the Unwritten
This card is a remarkable addition to this deck. Mine is foil too! Virtually every time we cast this card, we will have ferocious online, and the fact that almost 40% of our deck is creatures, there is a very high probability of getting two overly powerful creatures for 6 mana. I'm waiting for the day I get both of the Ulamogs or Kozileks at once from playing this card.

Rite of Replication
This card is overkill and probably should be something else, but why settle for Desolation Twins when you can have Desolation Septuplets?

Cryptic Gateway
First turn I play Forest, Sol Ring, Mana Vault. Second turn, play Forest, Cryptic Gateway and Nest Invader. Tap Nest Invader and the token for an Kozilek on turn two. Magical Christmas land? Sure, but the point is, even late game this artifact will allow you to drop Eldrazi all over the place like it's nobody's business. The only downside to this card is that you don't get the “when you cast” abilities, but those are usually just gravy on the cake, we are more concerned with releasing a flood of Eldrazi annihilation anyway.

Spawnsire of Ulamog
This guy is why the Eldrazi deck needs its own Fatpack box as a deckbox. I shoved as many of the best Eldrazi that didn't make it into the deck into the “sideboard” and this guy lets them all come out to play. If he goes off I can usually win on the spot.
I'm contemplating trimming down the sideboard to the bare minimum after I pull this off at least once. 
Maybe I'll even trim it all the way down to just an Emrakul and a couple buddies. 

The Titans!

Ulamog, the Ceaseless Hunger, 
Kozilek, the Great Distortion, 

Ulamog, the Infinite Gyre, and 
Kozilek, Butcher of Truth

These four Titans make this deck truly terrifying. They are the scariest creatures in all of magic history. Huge and powerful, they fuel me and destroy, eat, and then annihilate you. They are the Eldrazi you should be afraid of.

Pattern of Rebirth
Since we are making a bunch of little Eldrazi that we can sacrifice for mana, this card lets us cheat in a titan very quickly.

All is Dust
Most of our stuff is colourless, which means we get to keep most of it. Combos insanely well with It That Betrays.

It That Betrays
He's BIG! Also, See above.

Eldrazi Monument
Knock knock,
Who's there?
Indestructible Flying Spaghetti monsters that's who! This card makes the Eldrazi even more terrifying and ends games very quickly.

Rapacious One
When this guy hits we go off!

The Lands

Eye of Ugin
The MVP of pro tour Oath of the Gatewatch, I am sure glad I bought mine when they were 5 bucks! Reduces the cost of our Eldrazi and lets us search them out. This land can run the deck almost by itself. It becomes ridiculously powerful once we have 5+ counters on Animar. I need to pick up a Deserted Temple in order to really be able to abuse this land.

Eldrazi Temple, Temple of the False Gods, 
Shrine of the Forsaken Gods, Crystal Vein
We need any land that taps for more than one mana. I'm missing City of Traitors and Ancient Tomb(for money reasons).
Tron lands aren't consistent enough to require running them, but since they don't actually slow me down, I will most likely be adding them soon.

Sanctum of Ugin
More Eldrazi tutor!

Homeward Path
Back off and get your own Eldrazi!

Mirrorpool
I've yet to get this one out, but why settle for Eldrazi septuplets when you can have Eldrazi
Duodecatuplets? (by way of combo with Rite of Replication)

My "sideboard"
You may notice that this deck is lacking in removal, but that's because the Eldrazi need no help removing things from existence. Also, my primary Commander philosophy has always been that having removal is pointless when you can have the biggest threats!

So far I have played two games with this deck, one was a multiplayer, one was a 1V1. My opponents were woefully overrun in a matter of turns. I have had the opportunity to combo off with the Spawnsire of Ulamog in both of the games. Relatively early too, but I have never done it. I think I will most likely never search for Spawnsire unless I am far behind, or someone else is about to win. Although one of these days I will flood the table with Eldrazi with Spawnsire shenanigans.

Anyway that's my Eldrazi Commander Deck! Hope you never have to face it! Tune in and follow me on Twitch to see me play this deck in paper, on stream sometime!

--Lynxsys
(Mathew)




Magic: The Gathering is ™ & © 2015 Wizards of the Coast | Lynxsys Geek Blog is not affiliated with wizards of the Coast 

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